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HalfNES vs My NES

HalfNES

github.com

My NES

github.com

Side by side

FigureHalfNESMy NES
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Plans published11
Spec score · NES Emulators8.0 (#6)7.9 (#7)
LicenseThe repository identifies its license as GPL-3.0.The project describes My NES as .NET freeware licensed under GNU GPL version 3.
PerformanceThe README says a 2 GHz Athlon 64 or better is required to run all games at full speed, and the NTSC filter requires much more processing power.The project says the emulator is multithreaded and has been tested at 60 fps on older Windows machines.
PurposeHalfNES is an accurate NES/Famicom emulator.My NES is a portable, open-source NES/Famicom emulator written in C#.

Plans

HalfNES

  • HalfNESFree

HalfNES pricing →

My NES

  • My NESFree

My NES pricing →

In their own words

HalfNES

HalfNES is a free NES and Famicom emulator for Linux, macOS, Windows, and other Java-compatible platforms. It supports the mapper numbers listed in its README, and says nearly all US releases will start, though some can show corrupted graphics or freeze. Its audio features include a sound core and an NSF player; display options include full screen and an NTSC filter. Controls can be remapped in Preferences, and joysticks work through DirectInput and xInput. HalfNES supports battery saves, but not savestates. GitHub releases provide a Windows executable and a JAR for other platforms, and both require Java 8 or newer. Linux users need to set execute permission on the JAR. Gamepads must be connected before a game loads to be detected, and their buttons cannot be configured. PAL games are supported but may have more issues; users need to select PAL in Preferences. The README gives a 2 GHz Athlon 64 or better as the requirement for full-speed play across all games, and notes that the NTSC filter needs substantially more processing power.

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My NES

My NES is a portable, open-source NES and Famicom emulator for Windows, written in C#. It emulates NES processing, supports NTSC, PALB and DENDY formats, and implements about 97% of known documented mappers. The project says it passes most known hardware behavior tests, although some games may fail because of an unimplemented mapper or emulation bug. A built-in launcher organizes games, shows information from NesCart DB, and records ratings and play time. Users can save and load states, take snapshots, record game audio and use Game Genie. Four-player joypads work through a keyboard, joystick or Xbox 360 controller. Video can be upscaled beyond Full HD. The emulator is multithreaded, and the project reports 60 fps on older Windows machines. My NES is.NET freeware under GNU GPL version 3, listed at free. It usually runs after extracting a portable package and stores settings and user files in Documents. Requirements include.NET Framework 4, DirectX and Microsoft C++ Runtime.

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