Heightmap Level Generator vs TerreSculptor
Heightmap Level Generator
github.comTerreSculptor
demenzunmedia.comSide by side
| Figure | Heightmap Level Generator | TerreSculptor |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Map Generators | 8.6 (#2) | 7.7 (#11) |
| Purpose | Heightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser. | TerreSculptor is terrain software for creating and editing heightmaps, weightmaps, splatmaps, masks, digital elevation models, and more. |
Plans
In their own words
Heightmap Level Generator
Heightmap Level Generator creates procedural terrain and heightmaps in a browser for Unreal Engine, Unity and Godot. Its GPU-based generation uses WebGPU compute shaders and WGSL. Outputs include 16-bit heightmaps with features such as cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring. It can also generate connected roads, towns, map exits, road grades and embankments around water, with temperate, steppe, desert and snow world biomes. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through terrain in first person. Exports include engine-specific terrain formats, Web or three.js formats, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON. Road, town and water masks and layout data can support PCG, Houdini and custom placement scripts. The free project supports share links, presets, JSON save and load, and undo and redo. Online use requires a WebGPU-capable browser; local use requires Node.js and such a browser.
TerreSculptor
TerreSculptor has no write-up on Specifiction yet; its figures are above.