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Heightmap Level Generator vs Voxel Plugin

Heightmap Level Generator

github.com

Voxel Plugin

voxelplugin.com

Side by side

FigureHeightmap Level GeneratorVoxel Plugin
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WebYes—
WindowsYesYes
macOS—Yes
Android—Yes
Self-hostedYes—
Plans published23
Spec score · Game Map Generators8.6 (#2)7.8 (#10)
PurposeHeightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.Voxel Plugin is voxel technology for Unreal Engine, focused in version 2 on creating and generating interactive terrain.

Plans

Heightmap Level Generator

  • FreeFree
  • FreeFree

Heightmap Level Generator pricing →

Voxel Plugin

  • Voxel Plugin FreeFree
  • Voxel Plugin Pro (for budgets <$200k)$349, paid once
  • Custom LicensePriced on request

Voxel Plugin pricing →

In their own words

Heightmap Level Generator

Heightmap Level Generator creates procedural terrain and heightmaps in a browser for Unreal Engine, Unity and Godot. Its GPU-based generation uses WebGPU compute shaders and WGSL. Outputs include 16-bit heightmaps with features such as cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring. It can also generate connected roads, towns, map exits, road grades and embankments around water, with temperate, steppe, desert and snow world biomes. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through terrain in first person. Exports include engine-specific terrain formats, Web or three.js formats, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON. Road, town and water masks and layout data can support PCG, Houdini and custom placement scripts. The free project supports share links, presets, JSON save and load, and undo and redo. Online use requires a WebGPU-capable browser; local use requires Node.js and such a browser.

Visit github.com

Voxel Plugin

Voxel Plugin is voxel technology for Unreal Engine, with version 2 focused on creating and generating interactive terrain. Worlds can be changed at runtime, and those changes are described as reversible and non-destructive. Terrain is authored with stamps that generate 2D height or 3D volume data; procedural generation is deterministic when the same seeds are used. Voxel Graphs provide node-based control over world generation, but are not included in the Free plan.

The plugin targets Nanite as its main rendering pipeline and supports tessellation and displacement there. Unreal Engine's PCG framework can query voxel terrain and metadata, and PCG graphs can call Voxel Graphs; foliage workflows use PCG rather than direct plugin handling. Voxel Plugin 2 does not support cubic terrain or static, pre-baked world generation. Its documented release targets Unreal Engine 5.6 and 5.7 and is actively being developed, with documentation warning it may be buggy. The Free plan is free; Pro costs $349, paid once and is not for project budgets over $200k.

Visit voxelplugin.com