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Heightmap Level Generator vs Worldsmith

Heightmap Level Generator

github.com

Worldsmith

github.com

Side by side

FigureHeightmap Level GeneratorWorldsmith
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WebYesYes
WindowsYes—
Self-hostedYes—
Plans published21
Spec score · Game Map Generators8.6 (#2)7.2 (#22)
PurposeHeightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.Worldsmith generates infinite fantasy world maps in a browser from a numeric seed and can also render real Earth.

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Heightmap Level Generator

  • FreeFree
  • FreeFree

Heightmap Level Generator pricing →

Worldsmith

  • FreeFree

Worldsmith pricing →

In their own words

Heightmap Level Generator

Heightmap Level Generator creates procedural terrain and heightmaps in a browser for Unreal Engine, Unity and Godot. Its GPU-based generation uses WebGPU compute shaders and WGSL. Outputs include 16-bit heightmaps with features such as cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring. It can also generate connected roads, towns, map exits, road grades and embankments around water, with temperate, steppe, desert and snow world biomes. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through terrain in first person. Exports include engine-specific terrain formats, Web or three.js formats, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON. Road, town and water masks and layout data can support PCG, Houdini and custom placement scripts. The free project supports share links, presets, JSON save and load, and undo and redo. Online use requires a WebGPU-capable browser; local use requires Node.js and such a browser.

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Worldsmith

Worldsmith is a free, open-source browser application for generating fantasy world maps from a numeric seed, with a mode for rendering real Earth. Procedural terrain uses domain-warped fractal noise, including ridged mountain ranges, while biomes derive from elevation, moisture, and temperature. Rivers use D8 flow accumulation to form tributary drainage networks. Exports include PNG maps up to 5120 pixels, editable SVG maps up to 3840 pixels, JSON world data, and 8-bit or 16-bit heightmaps. The maker says heightmaps can be imported into Unity, Unreal Engine, Blender, and World Machine. Earth mode uses NOAA ETOPO1 elevation and bathymetry, averaged to about five kilometers per sample; synthesized detail is disclosed and can be disabled with Detail set to 0. The app runs entirely client-side without an account, server, or dependencies, and is offered under the MIT license.

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