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Hell2Modding vs ScriptHookVDotNet

Hell2Modding

github.com

ScriptHookVDotNet

scripthookvdotnet.github.io

Side by side

FigureHell2ModdingScriptHookVDotNet
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
Plans published11
Spec score · Game Mod Loaders7.6 (#15)8.1 (#6)
LicenseThe GitHub repository lists an MIT license.The project says it is primarily distributed under the zlib license.
PurposeHell2Modding is a modding plugin and framework for Hades II.ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode.

Plans

Hell2Modding

  • Hell2ModdingFree

Hell2Modding pricing →

ScriptHookVDotNet

  • ScriptHookVDotNetFree

ScriptHookVDotNet pricing →

In their own words

Hell2Modding

Hell2Modding is a free modding plugin and framework for Hades II, for players modifying the game and developers building mods for it. It uses ReturnOfModding as its base and lovely-lib for runtime patching. The main loader, d3d12.dll, goes beside Hades2.exe in the game's Ship folder; removing or renaming that DLL returns the game to an unmodded state. The project links to instructions for installing with r2modman, a community-created mod template, and the Hades Modding Discord. It lists Windows support and Steam Deck support through Proton, and uses injection to load mods. Plugin support, load-order control, and mod profiles are listed. The GitHub repository lists an MIT license. Its Releases page has a Nightly build created by GitHub Actions, with a SHA256 value and instructions for checking the downloaded DLL. The listed plan is free, with no plan limits stated.

Visit github.com

ScriptHookVDotNet

ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.

Visit scripthookvdotnet.github.io