Hg.SaveHistory vs Playnite Save Manager
Hg.SaveHistory
github.comPlaynite Save Manager
github.comSide by side
| Figure | Hg.SaveHistory | Playnite Save Manager |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Save Managers | 6.8 (#25) | 8.1 (#7) |
| Installation | The README says to unzip the app and run the executable, or download the source and compile it. | The README recommends installing through Playnite's add-on database and also documents manual installation from a .pext release file. |
| License | The repository lists an MIT license. | The project is licensed under AGPL-3.0. |
| Purpose | Hg.SaveHistory creates snapshots of game save files or other files. | Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves. |
| Support | The README asks users to report issues and says a log file named Hg.SaveHistory.log is located in the application folder. | The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations. |
Plans
In their own words
Hg.SaveHistory
Hg.SaveHistory has no write-up on Specifiction yet; its figures are above.
Playnite Save Manager
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.