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Hg.SaveHistory vs Playnite Save Manager

Hg.SaveHistory

github.com

Playnite Save Manager

github.com

Side by side

FigureHg.SaveHistoryPlaynite Save Manager
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
Plans published01
Spec score · Game Save Managers6.8 (#25)8.1 (#7)
InstallationThe README says to unzip the app and run the executable, or download the source and compile it.The README recommends installing through Playnite's add-on database and also documents manual installation from a .pext release file.
LicenseThe repository lists an MIT license.The project is licensed under AGPL-3.0.
PurposeHg.SaveHistory creates snapshots of game save files or other files.Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves.
SupportThe README asks users to report issues and says a log file named Hg.SaveHistory.log is located in the application folder.The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.

Plans

Hg.SaveHistory

No plans published.

Hg.SaveHistory pricing →

Playnite Save Manager

  • FreeFree

Playnite Save Manager pricing →

In their own words

Hg.SaveHistory

Hg.SaveHistory has no write-up on Specifiction yet; its figures are above.

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Playnite Save Manager

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

Visit github.com