Hollow Knight MultiWorld vs SMZ3 Crossover Randomizer
Hollow Knight MultiWorld
github.comSMZ3 Crossover Randomizer
samus.linkSide by side
| Figure | Hollow Knight MultiWorld | SMZ3 Crossover Randomizer |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Game Randomizer Tools | 7.5 (#12) | 7.1 (#18) |
| License | The repository lists the project under the LGPL-2.1 license. | The source repository identifies the randomizer as MIT-licensed software. |
| Purpose | Hollow Knight MultiWorld is a Randomizer 4 add-on that distributes items across linked game files so players can receive items found in other players’ worlds. | The repository describes SMZ3 as a Super Metroid and A Link to the Past crossover item randomizer. |
In their own words
Hollow Knight MultiWorld
Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0. MultiWorld distributes randomized items across linked game files for cooperative play, while the separate ItemSync add-on shares randomized pickups among players in a room. Players can use local randomizer mods, keep their own randomizer settings, choose nicknames shown when their items are collected elsewhere, and coordinate through a room code. The server assigns a random identifier to each randomization, allowing multiple sessions to run at once. Players can save, reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies. Documentation lists a public server and explains local hosting with MultiWorldServer.exe; WAN access requires forwarding port 38281. The project supports Windows, offers advanced customization, seed sharing, and multiworld support, and is licensed under LGPL-2.1. Detailed spoiler logs are planned.
SMZ3 Crossover Randomizer
SMZ3 Crossover Randomizer is a free web randomizer that combines Super Metroid with A Link to the Past. It places items from either game across locations in both games, with travel through selected doors and entrances. The stated objective is to defeat Ganon and Mother Brain, then complete either game. Logic-based placement checks whether locations are reachable with the progression items available, and the project describes multiworld play with items distributed across worlds. Settings cover goals, item placement, entrance and enemy shuffling, hints, and accessibility. Super Metroid logic offers Basic, Medium, Hard, and Custom levels. Accessibility can require every location to be reachable or only locations needed for victory. Seeds have individual pages showing settings; ROM patching runs in the browser without uploading the ROM. Official presets are viewable without an account, while saving personal presets requires sign-in. The site is in early development, may break, and reports unfinished entrance logic plus remaining A Link to the Past randomization issues.