Hyperstone vs Tenjin
Hyperstone
hyperstone.aiTenjin
tenjin.comSide by side
| Figure | Hyperstone | Tenjin |
|---|---|---|
| Price from | Free | $166.67/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 5 | 14 |
| Spec score · Game LiveOps Software | 8.7 (#7) | 8.6 (#13) |
| Integrations | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. | The partner directory lists integrations including Meta, Google Ads, TikTok, Mintegral, AppLovin, Unity Ads, Apple Ads, ironSource, Snapchat and Amazon Ads. |
| Support | The contact page promises email or issue responses within 24 hours; Enterprise pricing includes 24/7 support and a dedicated manager. | All plans include help-center and email and instant-messaging support, while Enterprise includes dedicated instant-messaging support and UA consulting. |
| Unity requirements | The Unity integration requires Unity 2022.3 or later, runtime internet access, and an App ID plus App Secret. | The Unity guide supports iOS and Android and documents Git URL or unitypackage installation, Android permissions, and app-store configuration. |
| What it does | Hyperstone is a real-time optimization platform that automatically tunes app configuration to maximize revenue, retention, engagement, or another selected metric. | Tenjin is a mobile measurement and marketing analytics platform for app attribution, user acquisition, revenue, and return-on-investment analysis. |
Plans
Tenjin
- All-Inclusive FreeFree
- All-Inclusive FreeFree
- All-Inclusive Paid S$200 a month
- All-Inclusive Paid M$400 a month
- All-Inclusive Paid L$700 a month
- All-Inclusive Paid XL$1,000 a month
- All-Inclusive Paid S$2,000 a year
- All-Inclusive Paid S annual$2,000 a year
- All-Inclusive Paid M$4,000 a year
- All-Inclusive Paid M annual$4,000 a year
In their own words
Hyperstone
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test as many as 1,000 configuration combinations at once and adjust values for individual players against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and provide Engagement, Monetization, Business, and AI reports. Winning values can be sent through the SDK without a store update. Hyperstone lists a Unity SDK, Server-to-Server integration, and custom integration options. It supports destinations including Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browsers. The service runs on Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The free plan allows 2,000 installs monthly per app; extra installs cost $0.001 each and switch the app permanently to pay-as-you-go. The Unity SDK is in Beta.
Tenjin
Tenjin is a mobile measurement partner for app attribution and analytics on Android, iOS, web, and through an API. It attributes mobile-app installs to paid user-acquisition campaigns; organic installs are not limited or charged. Listed analytics include ad revenue, lifetime value, ROAS, ROI, SKAdNetwork, retention and lifetime-cohort reports, deferred deeplinking, fraud prevention, and ad mediation ROI. Marketing features include raw-data access, a prediction suite, campaign and reporting APIs, and ad-fraud analysis. Integrations include Meta, Google Ads, TikTok, Mintegral, AppLovin, Unity Ads, Apple Ads, ironSource, Snapchat, and Amazon Ads. Its Unity SDK supports iOS and Android, and plugins are also listed for React Native, Ionic Capacitor, Flutter, and Unreal. Event-based API data is near real-time; spend and ad-revenue data updates every 2–3 hours depending on ad-network updates. The free plan includes 2,000 conversions per month, then $0.04 per additional conversion. Paid plans start at $200/mo.