Hyperstone vs Unity Version Control
Hyperstone
hyperstone.aiUnity Version Control
unity.comSide by side
| Figure | Hyperstone | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 5 | 9 |
| Spec score · Game LiveOps Software | 8.7 (#7) | 8.7 (#9) |
| Integrations | The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Security | SDK traffic uses HTTPS/TLS, IP addresses are anonymized before processing, and the service says collected data is not shared with third parties. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
| Support | The contact page promises email or issue responses within 24 hours; Enterprise pricing includes 24/7 support and a dedicated manager. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
| What it does | Hyperstone is a real-time optimization platform that automatically tunes app configuration to maximize revenue, retention, engagement, or another selected metric. | Unity Version Control is an engine-agnostic source-control system for game studios, built on Plastic SCM and designed for code, large files, and binary assets. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Hyperstone
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test as many as 1,000 configuration combinations at once and adjust values for individual players against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and provide Engagement, Monetization, Business, and AI reports. Winning values can be sent through the SDK without a store update. Hyperstone lists a Unity SDK, Server-to-Server integration, and custom integration options. It supports destinations including Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browsers. The service runs on Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The free plan allows 2,000 installs monthly per app; extra installs cost $0.001 each and switch the app permanently to pay-as-you-go. The Unity SDK is in Beta.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.