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SPECIFICTION
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Idem vs Photon Realtime

Idem

idem.gg

Photon Realtime

photonengine.com

Side by side

FigureIdemPhoton Realtime
Price fromFree$0.29/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
iOS—Yes
Android—Yes
APIYesYes
Self-hostedYesYes
Plans published18
Spec score · Game Matchmaking Software7.9 (#20)8.8 (#9)
AudienceIdem says it provides matchmaking tools for game studios, including indie studios that cannot afford to build matchmaking themselves.The product is presented for multiplayer game developers ranging from indie developers to AAA studios.
Founded20232003
Game modesThe matchmaker supports PvPvP game modes with any number of players per team and any number of teams.It supports synchronous and asynchronous turn-based gameplay, with room rejoin after disconnection.
HeadquartersBerlin, GermanyHamburg, Germany
IntegrationsIdem offers hosting and game backend integrations, plus authentication options including Google, Facebook, GitHub, Discord, Steam, and username/password.The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.
ProductIdem provides matchmaking for multiplayer games, with skill-based matching for elite and casual players.Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.
SupportGeneral questions can be sent to [email protected]; urgent technical outages should be reported using the phone number in the customer's terms and conditions.Photon offers public Discord, email contact and an authenticated support form.

Plans

Idem

  • Community EditionFree

Idem pricing →

Photon Realtime

  • 20 CCU Development OnlyFree
  • Development Only — 20 CCUFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month
  • 2000 CCU$370 a month
  • Enterprise CloudPriced on request

Photon Realtime pricing →

In their own words

Idem

Idem is a matchmaking service for multiplayer games, available through a managed cloud service or self-hosted deployment. It matches players using skill or rating, game mode, team size, parties, roles or factions, latency, geography, and custom criteria. PvPvP formats can use any number of players per team and teams per match. Pre-arranged parties are supported, and players who leave can be replaced. The system considers ping, suggests a suitable server location, and supports server allocation. Its rating engine applies Bayesian updates similar to TrueSkill or Glicko II. Queue-liquidity analytics forecast how larger modes or ping limits may affect queue availability. Integrations cover hosting, game backends, REST, WebSocket, Unity, Unreal, Beamable, and Pragma/Kotlin. The free self-hosted Community Edition is Open Match compatible and offers basic algorithm selection. Advanced commercial matchmaking is available for more complex needs. Self-hosted deployment runs as a stateless container in customer infrastructure.

Visit idem.gg

Photon Realtime

Photon Realtime has no write-up on Specifiction yet; its figures are above.

Visit photonengine.com