IndieLaunch vs PlayProbe
IndieLaunch
indielaunch.proPlayProbe
playprobe.ioSide by side
| Figure | IndieLaunch | PlayProbe |
|---|---|---|
| Price from | $8.25/mo | $19/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 2 |
| Spec score · Game Playtesting Platforms | 7.8 (#14) | 8.4 (#7) |
| Product | IndieLaunch helps indie developers playtest games with their own communities and track which testers convert to Steam reviews. | PlayProbe provides link-based playtesting for indie games, with surveys, screen recordings, and optional Unity telemetry in a dashboard. |
Plans
In their own words
IndieLaunch
IndieLaunch helps indie developers run playtests with their own communities and track aggregate conversion from testers to Steam reviews. Developers create a round by naming the game, adding a build link or download key, and selecting feedback focus areas. Testers respond through a shareable invite link without creating an account. Feedback is organized into Bugs, Suggestions, and Praise, with custom questions available. A Discord bot accepts the /feedback command and screenshot attachments. Testers can sign in with Steam, while the review tracker shows aggregate review conversion. Pro adds an individual reviewer breakdown and a list of testers available for outreach. Free includes unlimited rounds, CSV export, and shareable round reports; Pro adds Steam key distribution and Steam data in a summary email. The site says a round can be set up in two minutes. IndieLaunch is web-based, uses customer-list recruitment, distributes builds by link, and gathers survey feedback. Free costs nothing, billed $0/forever; Pro costs $12 a month, billed $12/month.
PlayProbe
PlayProbe provides link-based playtesting for indie games, collecting survey responses, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales, and open text. The dashboard groups responses by rating distribution, text response, and question. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Free costs nothing for one game, three tests, and 20 sessions per test. Pro costs $19 a month and includes unlimited games and tests, up to 200 sessions per test, screen recording, and Unity SDK access.