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SPECIFICTION
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IndieLaunch vs Userplay

IndieLaunch

indielaunch.pro

Userplay

userplay.io

Side by side

FigureIndieLaunchUserplay
Price from$8.25/mo$99/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
API—Yes
Plans published34
Spec score · Game Playtesting Platforms7.8 (#14)8.7 (#5)

Plans

IndieLaunch

  • FreeFree
  • Pro$12 a month
  • Pro$99 a year

IndieLaunch pricing →

Userplay

  • IndieFree
  • Essential$99 a month
  • Starter$199 a month
  • Studio$359 a month

Userplay pricing →

In their own words

IndieLaunch

IndieLaunch helps indie developers run playtests with their own communities and track aggregate conversion from testers to Steam reviews. Developers create a round by naming the game, adding a build link or download key, and selecting feedback focus areas. Testers respond through a shareable invite link without creating an account. Feedback is organized into Bugs, Suggestions, and Praise, with custom questions available. A Discord bot accepts the /feedback command and screenshot attachments. Testers can sign in with Steam, while the review tracker shows aggregate review conversion. Pro adds an individual reviewer breakdown and a list of testers available for outreach. Free includes unlimited rounds, CSV export, and shareable round reports; Pro adds Steam key distribution and Steam data in a summary email. The site says a round can be set up in two minutes. IndieLaunch is web-based, uses customer-list recruitment, distributes builds by link, and gathers survey feedback. Free costs nothing, billed $0/forever; Pro costs $12 a month, billed $12/month.

Visit indielaunch.pro

Userplay

Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.

Visit userplay.io