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IndieLaunch vs We Playtest Games

IndieLaunch

indielaunch.pro

We Playtest Games

weplaytestgames.com

Side by side

FigureIndieLaunchWe Playtest Games
Price from$8.25/mo$65.83/mo
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
API—Yes
Plans published311
Spec score · Game Playtesting Platforms7.8 (#14)8.3 (#8)

Plans

IndieLaunch

  • FreeFree
  • Pro$12 a month
  • Pro$99 a year

IndieLaunch pricing →

We Playtest Games

  • Free playtestFree
  • Free public playtestFree
  • Pay as you go$15, paid once
  • Pay as you go — 30 minutes$15, paid once
  • Pay as you go — 1 hour$20, paid once
  • Pay as you go — 2 hours$35, paid once
  • Pay as you go — 3 hours$50, paid once
  • Indie$79 a month
  • Studio$379 a month
  • Indie annual$790 a year

We Playtest Games pricing →

In their own words

IndieLaunch

IndieLaunch helps indie developers run playtests with their own communities and track aggregate conversion from testers to Steam reviews. Developers create a round by naming the game, adding a build link or download key, and selecting feedback focus areas. Testers respond through a shareable invite link without creating an account. Feedback is organized into Bugs, Suggestions, and Praise, with custom questions available. A Discord bot accepts the /feedback command and screenshot attachments. Testers can sign in with Steam, while the review tracker shows aggregate review conversion. Pro adds an individual reviewer breakdown and a list of testers available for outreach. Free includes unlimited rounds, CSV export, and shareable round reports; Pro adds Steam key distribution and Steam data in a summary email. The site says a round can be set up in two minutes. IndieLaunch is web-based, uses customer-list recruitment, distributes builds by link, and gathers survey feedback. Free costs nothing, billed $0/forever; Pro costs $12 a month, billed $12/month.

Visit indielaunch.pro

We Playtest Games

We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.

Visit weplaytestgames.com