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InstaMAT vs Knald

InstaMAT

instamaterial.com

Knald

knaldtech.com

Side by side

FigureInstaMATKnald
Price from$3/moFree
Free planYesYes
Free trial—Yes
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Plans published83
Spec score · 3D Texturing Software8.3 (#5)7.8 (#15)
Spec score · Game Texture Software8.1 (#13)7.6 (#22)
SupportPaid subscribers can request direct support from engineers through License Management; the site points free users to documentation, YouTube, Discord, and the community.The documentation lists support by email at [email protected].

Plans

InstaMAT

  • Pioneer LicenseFree
  • Pro License$36 a year
  • Indie License$96 a year
  • Indie Game License$320 a year
  • Perpetual Indie License$489, paid once
  • Perpetual Pro License$989, paid once
  • AAA Game License$3,333 a year
  • Enterprise LicensePriced on request

InstaMAT pricing →

Knald

  • 30 Day DemoFree
  • Freelancer License$100, paid once
  • Studio License$200, paid once

Knald pricing →

In their own words

InstaMAT

InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.

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Knald

Knald is a standalone GPU-powered application for generating textures from polygon meshes and 2D sources such as photographs and heightmaps. Its Baker creates textures from high-to-low polygon meshes, while Color To Normals turns images or heightmaps into normal maps for processing in the Integrator. Documented outputs include normal, derivative, displacement or height, ambient occlusion, transmission, concavity, and convexity maps. Knald supports texture baking and physically based rendering workflows. Processing uses single- and double-precision floating point and handles 8-, 16-, and 32-bit image data. The company describes it as suitable for physically based pipelines in interactive work, visual arts, and product design. A supported OpenCL-compatible GPU is required. Listed compatibility is limited to 64-bit Windows 7, Windows 8, and Windows 10. The 30-day demo costs nothing (30-day demo). The Freelancer License costs $100 as a one-time purchase; it covers qualifying individuals or businesses with no more than one director, officer, manager, member, or employee, and permits installation on up to two devices owned by the licensee. The Studio License costs $200 as a one-time purchase.

Visit knaldtech.com