Knald
knaldtech.com
What it is
Knald is a standalone GPU-powered application for generating textures from polygon meshes and 2D sources such as photographs and heightmaps. Its Baker creates textures from high-to-low polygon meshes, while Color To Normals turns images or heightmaps into normal maps for processing in the Integrator. Documented outputs include normal, derivative, displacement or height, ambient occlusion, transmission, concavity, and convexity maps. Knald supports texture baking and physically based rendering workflows. Processing uses single- and double-precision floating point and handles 8-, 16-, and 32-bit image data. The company describes it as suitable for physically based pipelines in interactive work, visual arts, and product design. A supported OpenCL-compatible GPU is required. Listed compatibility is limited to 64-bit Windows 7, Windows 8, and Windows 10. The 30-day demo costs nothing (30-day demo). The Freelancer License costs $100 as a one-time purchase; it covers qualifying individuals or businesses with no more than one director, officer, manager, member, or employee, and permits installation on up to two devices owned by the licensee. The Studio License costs $200 as a one-time purchase.
Spec sheet
- Purpose
- Knald is a standalone GPU-powered application for generating textures from high-to-low polygon meshes or 2D sources such as photographs and heightmaps.Read 8 Oct 2026 · knaldtech.com
- Support
- The documentation lists support by email at [email protected].Read 8 Oct 2026 · s3.amazonaws.com
- Color to Normals
- Color To Normals creates normal maps from heightmaps or photographs, which can then be processed in the Integrator.Read 8 Oct 2026 · s3.amazonaws.com
- Education licensing
- Educational institutions are directed to contact the company for pricing and licensing information.Read 8 Oct 2026 · knaldtech.com
- GPU requirement
- The download page requires a supported OpenCL-compatible GPU.Read 8 Oct 2026 · knaldtech.com
- Mesh baking
- The Baker generates textures from high-to-low polygonal meshes.Read 8 Oct 2026 · knaldtech.com
- Precision
- The documentation says Knald’s processing uses single- and double-precision floating point and supports 8-, 16-, and 32-bit image data.Read 8 Oct 2026 · s3.amazonaws.com
- Supported Windows versions
- The download page lists compatibility with 64-bit Windows 7, Windows 8, and Windows 10.Read 8 Oct 2026 · knaldtech.com
- Texture maps
- The product documentation lists normal, derivative, displacement/height, ambient occlusion, transmission, concavity, and convexity maps among its outputs.Read 8 Oct 2026 · s3.amazonaws.com
- Workflow fit
- The company describes Knald as integrating into physically based pipelines and serving interactive, visual arts, and product design industries.Read 8 Oct 2026 · knaldtech.com
Plans and prices
Strong points and limits
Strong points
- Generates multiple documented texture map types
- Supports 8-, 16-, and 32-bit image data
- Supports texture baking and PBR workflows
- Includes a free 30-day demo
Limits
- Requires a supported OpenCL-compatible GPU
- Listed support is limited to 64-bit Windows 7, 8, and 10
- No 3D texture painting or procedural materials
Who it suits
Knald suits texture artists and technical teams working with polygon meshes or image sources in physically based pipelines. It is listed for interactive work, visual arts, and product design.
Verdict
Knald focuses on texture generation and baking from meshes and 2D sources, with documented precision and image-depth support. It requires a supported GPU and is listed for specific Windows versions.
Where Specifiction places it
- 3D Texturing Software#15 of 297.8
- Game Texture Software#22 of 347.6