InstaMAT vs Mari
InstaMAT
instamaterial.comMari
foundry.comSide by side
| Figure | InstaMAT | Mari |
|---|---|---|
| Price from | $3/mo | $57.42/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Plans published | 8 | 9 |
| Spec score · 3D Texturing Software | 8.3 (#5) | 8.3 (#6) |
| Spec score · Game Texture Software | 8.1 (#13) | 8.1 (#14) |
| Headquarters | Stuttgart, Germany | London, United Kingdom |
| Support | Paid subscribers can request direct support from engineers through License Management; the site points free users to documentation, YouTube, Discord, and the community. | Mari users can get help through Foundry’s Support Portal or Community, and Individual Subscription customers receive support by email while their subscription is valid. |
Plans
InstaMAT
- Pioneer LicenseFree
- Pro License$36 a year
- Indie License$96 a year
- Indie Game License$320 a year
- Perpetual Indie License$489, paid once
- Perpetual Pro License$989, paid once
- AAA Game License$3,333 a year
- Enterprise LicensePriced on request
Mari
- Studio Subscription$1,289 a year
- Quarterly Rental$949 a month
- Individual Subscription$689 a year
- Individual Subscription$86 a month
- Mari Non-commercialFree
- Mari Individual Subscription (monthly)$86 a month
- Mari Individual Subscription (annual)$689 a year
- Mari Rent$949, paid once
- Mari Subscribe (teams)$1,289 a year
In their own words
InstaMAT
InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.
Mari
Mari is a 3D painting package for high-resolution texturing and look development in visual effects, animation, and games. Artists can preview projection-paint changes in context before committing them across texture maps. Its UDIM workflow supports thousands of textures per model, with each texture up to 32K × 32K pixels; the Multi-Channel Paint node can paint up to eight streams at once. Mari’s Bakery bakes geometry maps, including curvature and occlusion, across multiple objects and UDIMs. Pipeline support includes OpenColorIO, OpenSubdiv, FBX, Alembic, APIs, and Python scripting, with shaders for 3Delight, VRay, Unreal, and Arnold. Listed systems are Windows 11 64-bit and Linux 64-bit (Rocky/RHEL 9). Mari Non-commercial limits exports to 4K and 16-bit per channel, disables Python scripting, and allows at most five objects at once. Foundry offers an unrestricted 30-day trial. Individual subscriptions cost $86 a month or $689 a year, subject to applicable taxes.