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InstaMAT vs Mixos Paint

InstaMAT

instamaterial.com

Mixos Paint

mixos.io

Side by side

FigureInstaMATMixos Paint
Price from$3/mo$5.99/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
API—Yes
Plans published88
Spec score · 3D Texturing Software8.3 (#5)9.0 (#1)
HeadquartersStuttgart, GermanyNew York, United States
IntegrationsThe site lists integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine.Export presets target Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini workflows.
SupportPaid subscribers can request direct support from engineers through License Management; the site points free users to documentation, YouTube, Discord, and the community.Support is available by email at [email protected], and the app includes a feedback button that attaches the app version.

Plans

InstaMAT

  • Pioneer LicenseFree
  • Pro License$36 a year
  • Indie License$96 a year
  • Indie Game License$320 a year
  • Perpetual Indie License$489, paid once
  • Perpetual Pro License$989, paid once
  • AAA Game License$3,333 a year
  • Enterprise LicensePriced on request

InstaMAT pricing →

Mixos Paint

  • FreeFree
  • Pro$5.99 a month
  • Pro$8.99 a month
  • Max$13.99 a month
  • Max$17.99 a month
  • Pay once license$79, paid once
  • Pay once license$99, paid once
  • Pro license$99, paid once

Mixos Paint pricing →

In their own words

InstaMAT

InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.

Visit instamaterial.com

Mixos Paint

Mixos Paint is a browser-based tool for painting layered PBR materials onto 3D models, with brushes, geometry-driven smart masks, and live viewport updates. Layers support blend modes, opacity, and separate controls for color, height, roughness, and metallic channels. Smart masks can generate effects such as edge wear, curvature, grime, and cavity. The app imports GLB, glTF, FBX, and OBJ models, and lists 2,669 ready-made PBR materials; users can import their own material libraries. Painting is free without a time limit, but exporting finished texture maps requires a paid plan or license. Paid exports include PBR maps up to 4K and presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya, and Houdini. The free desktop app's Live Link streams changing maps to Blender, Cinema 4D, and Unreal. Pro costs $8.99/mo, Max costs $17.99/mo, and a Pro license costs $99 once. Mixos says editing runs on the user's device, but it has no certifications or uptime guarantee.

Visit mixos.io