Instant Terra vs SimpleXTerrain
Instant Terra
wysilab.comSimpleXTerrain
github.comSide by side
| Figure | Instant Terra | SimpleXTerrain |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 4 | 1 |
| Spec score · Game Map Generators | 6.6 (#25) | 7.6 (#12) |
Plans
Instant Terra
- Instant Terra$149, paid once
- Instant Terra Unlimited$199, paid once
- Instant Terra PROPriced on request
- Educational editionPriced on request
In their own words
Instant Terra
Instant Terra has no write-up on Specifiction yet; its figures are above.
SimpleXTerrain
SimpleXTerrain is a free, MIT-licensed addon for procedural terrain generation in Godot 4 .NET using C#. Its node graph editor defines heightmaps, biomes, splatmaps, and scattered instances. Heightmap sources include Perlin, fractal, and Voronoi noise, radial shapes, splines, and images. Modifiers include levels, curves, slope masks, hydraulic and thermal erosion, terraces, beaches, ledges, and blur.
At runtime, the addon evaluates terrain chunks asynchronously on .NET background tasks around a moving camera, then streams heightmaps and control maps into Terrain3D regions. The documented workflow uses a Terrain3D node with a camera or character attached to a terrain streamer to build Godot scenes. Requirements are Godot Engine 4.6 or later in its .NET or Mono edition, .NET SDK 8.0 or later, and the Terrain3D plugin. Setup involves copying the addon into the project’s addons directory, rebuilding the C# solution, and enabling the plugin in Project Settings. Foliage and object scattering can generate placement data, but the feature is experimental. Some GPU-capable work has RenderingDevice compute helpers; the documentation identifies CPU evaluation as the reliable path.