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Interactive Physics vs myPhysicsLab

Interactive Physics

design-simulation.com

myPhysicsLab

myphysicslab.com

Side by side

FigureInteractive PhysicsmyPhysicsLab
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
Linux—Yes
Self-hosted—Yes
Plans published171
Spec score · Physics Simulation Software8.2 (#26)8.8 (#4)
Authoring toolsYesYes
Data exportYesYes
Delivery modedesktophybrid
Free planNoYes
HeadquartersCanton, Michigan, USASeattle, Washington, USA
Lesson libraryYesYes
PurposeInteractive Physics is educational software for modeling and simulating physical phenomena in STEM education.myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.
SupportThe maker lists [email protected] and a support forum, and says Homework/Student Editions do not include technical support.The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.

Plans

Interactive Physics

  • Single User (node-locked)Price not published
  • Additional Single UserPrice not published
  • Single User (dongle-locked)Price not published
  • 10 UserPrice not published
  • 20 UserPrice not published
  • 30 UserPrice not published
  • Single User (node-locked) — Annual License$100 a year
  • Single User (node-locked) — Paid Up License$249, paid once
  • 10 User — Annual License$400 a year
  • 20 User — Annual License$600 a year

Interactive Physics pricing →

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

In their own words

Interactive Physics

Interactive Physics has no write-up on Specifiction yet; its figures are above.

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myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

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