iPi Mocap Studio vs NANSENSE Studio
iPi Mocap Studio
ipisoft.comNANSENSE Studio
nansense.comSide by side
| Figure | iPi Mocap Studio | NANSENSE Studio |
|---|---|---|
| Price from | $28.75/mo | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| iOS | — | Yes |
| Plans published | 10 | 3 |
| Spec score · Game Motion Capture Software | 8.0 (#11) | 8.0 (#12) |
| Editing | iPi Mocap Studio includes manual finger pose keyframing, motion cleanup, refinement, and filtering tools. | The editor uses recording tags such as foot, hand, hip, jump, and floor events to guide automated post-processing. |
| Purpose | iPi Mocap Studio tracks an actor’s motion by analyzing multi-camera or depth-sensor video recordings made with iPi Recorder. | Studio processes inertial motion capture data in real time and includes tools to edit recordings, post-process them, and apply animation to character assets. |
| Support | The maker offers email-based technical support; perpetual licenses include support and updates for the first two years after activation. | Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected]. |
Plans
iPi Mocap Studio
- Basic$165 a month
- Express$195, paid once
- Biomech Add-on$245 a month
- Basic$345 a year
- Biomech Add-on$495 a year
- Pro$495 a month
- Basic$695, paid once
- Biomech Add-on$995, paid once
- Pro$995 a year
- Pro$1,995, paid once
NANSENSE Studio
- Character EngineFree
- Plugin LibraryFree
- Studio$1,799, paid once
In their own words
iPi Mocap Studio
iPi Mocap Studio analyzes recordings made with iPi Recorder to track an actor’s movement and produce skeleton animation for humanlike characters. It accepts multi-camera or depth-sensor video and includes motion cleanup, refinement, jitter removal, trajectory filtering, and manual finger-pose keyframing. Character import and animation export support FBX, BVH, Collada, DMX, and SMD. Basic and Pro editions can stream poses to Unity projects through supplied C# scripts. Pro adds multi-person tracking, multiple-GPU support, and batch processing. The 30-day trial includes Basic features, but animation export and live preview stop being available afterward. AI tracking requires 64-bit Windows 10 or 11 and a compatible NVIDIA RTX or Quadro RTX GPU; documented AI features cover single-actor color-video projects. Licenses use online activation, one computer at a time, and an offline option is documented. The software runs on Windows 7, 8, 8.1, 10, and 11. The listed Biomech Add-on costs $245 a month.
NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.