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SPECIFICTION
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jMonkeyEngine vs LÖVR

jMonkeyEngine

jmonkeyengine.org

LÖVR

lovr.org

Side by side

FigurejMonkeyEngineLÖVR
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYesYes
Plans published10
Spec score · Game Engine Software8.8 (#12)7.8 (#65)
Free planYesYes
LicenseThe engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.The project is permissively licensed; its GitHub repository identifies the license as MIT.
Mobile exportYesYes
Multiplayer toolsYesYes
Scripting languagesJavaLua,LuaJIT,Luau
Source code modelopen_sourceopen_source
SupportThe maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.The project points users to documentation, a FAQ, and its Matrix community for discussion and support.
Target platformsWindows,macOS,Linux,Android,iOSWindows,macOS,Linux,Android

Plans

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

LÖVR

No plans published.

LÖVR pricing →

In their own words

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org

LÖVR

LÖVR has no write-up on Specifiction yet; its figures are above.

Visit lovr.org