JoyShockMapper vs PadForge
JoyShockMapper
github.comPadForge
padforge.orgSide by side
| Figure | JoyShockMapper | PadForge |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Controller Mapper Software | 8.5 (#5) | 7.3 (#23) |
| License | The repository is released under the MIT License with an as-is warranty disclaimer. | The source code is available under the CC BY-NC-SA 4.0 license. |
| Purpose | JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for playing PC games. | PadForge maps supported input devices to the virtual controller input a game expects. |
| Virtual controllers | JoyShockMapper can create virtual Xbox and DS4 controllers through Nefarius ViGEmBus. | It supports up to 16 virtual controllers at once, including Xbox, PlayStation, Nintendo, Steam, VR, MIDI, and keyboard-and-mouse shapes. |
Plans
In their own words
JoyShockMapper
JoyShockMapper maps game controller input to keyboard, mouse, or virtual controller events for PC games. It supports gyro controls and flick stick for aiming and turning. Buttons can map to keyboard or mouse inputs with tap-and-hold, chorded, and simultaneous-press options; stick modes can control the mouse or trigger keys, including scroll-wheel and flick-stick modes. The project describes support for DualSense, DualShock 4, paired JoyCons, and Nintendo Switch Pro Controller. It loads commands from text configuration files, and its download includes example gyro configurations. JoyShockMapper is free, with a Windows release and Linux builds available from source. Development primarily targets Windows, and Linux builds may not always work. Linux use requires read and write access to /dev/uinput and the relevant /dev/hidraw device; focused-window detection works only on X11. Virtual Xbox or DS4 output requires separate ViGEm bus software. The releases page lists v3.6.1 as the latest release.
PadForge
PadForge is a free Windows application that maps physical input devices to the virtual controller format a game expects. It remaps gamepads, wheels, flight sticks, keyboards, mice, touchpads, MIDI devices, HOTAS, arcade sticks, and VR controllers, producing keyboard-and-mouse or virtual-controller output. Up to 16 virtual controllers can run at once, including Xbox, PlayStation, Nintendo, Steam, VR, MIDI, and keyboard-and-mouse shapes. Per-app profiles can switch automatically when a game takes focus, and 13 starter profiles are included. Gyro tools provide calibration, smoothing, and gyro-to-stick or gyro-to-mouse mapping. Supported Steam community layouts can be imported. Razer Chroma and Logitech LIGHTSYNC lighting are supported through their local software engines. A browser on the same Wi-Fi network can serve as a controller for up to 16 phones without installing an app. Remote Link shares controllers between PadForge PCs over a network or the internet. The maker says there is no telemetry.