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SPECIFICTION
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Joystick vs Unity Version Control

Joystick

getjoystick.com

Unity Version Control

unity.com

Side by side

FigureJoystickUnity Version Control
Price fromFreeFree
Free planYesYes
Free trialYesYes
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
APIYesYes
Self-hosted—Yes
Plans published29
Spec score · Game LiveOps Software7.6 (#20)8.7 (#9)
IntegrationsJoystick offers a native Google Sheets integration, webhooks, a REST API, and SDKs including JavaScript, TypeScript, Python, PHP, C#, Java, Unity, Unreal, and Godot.Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.
Intended usersThe site identifies game, augmented reality, enterprise software, HR tech, and consumer app teams among its users.Unity describes the product as source control for game development teams working with large repositories and files.
PurposeJoystick is a remote configuration platform for apps and games that lets teams update configurations and content without releasing an app update.Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries.
SupportThe site says its team supports customers through onboarding, and the Enterprise offering includes one-on-one onboarding and support.The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes.

Plans

Joystick

  • CloudFree
  • EnterprisePriced on request

Joystick pricing →

Unity Version Control

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity Version Control pricing →

In their own words

Joystick

Joystick is a remote configuration platform for app and game teams, delivered through the web and an API. Teams can change settings or content without releasing an app update, using JSON, XML, YAML, and other formats. It supports feature flags, phased rollouts, player targeting, live operations, localization, content management, and generative-AI prompt management. A/B tests and segmentation can deliver variants to selected users. Deployment controls include multiple environments, staged and scheduled changes, protected environments, and review policies. Revision history, audit logs, permissions, access controls, and JSON Schema validation track and protect changes. Integrations include Google Sheets, webhooks, a REST API, and SDKs for JavaScript, TypeScript, Python, PHP, C#, Java, Unity, Unreal, and Godot; Cocos is also listed. Cloud is hosted with edge delivery and caching. Enterprise is single-tenant with custom sizing and pricing.

Visit getjoystick.com

Unity Version Control

Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.

Visit unity.com