JoyXoff vs PowerAim
JoyXoff
joyxoff.comPowerAim
poweraim.deSide by side
| Figure | JoyXoff | PowerAim |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Controller Mapping Software | 8.2 (#9) | 8.0 (#13) |
| Controller mapping | The wiki identifies controller mapping as a core feature. | Controller mapping remaps keyboard and mouse controls to gamepads and supports configurable profiles. |
| Licence | JoyXoff is proprietary freeware: redistribution is limited to unmodified installers and the copyright notice says all rights are reserved. | PowerAim is source-available under PolyForm Noncommercial 1.0.0; commercial resale, paid bundling and commercial competing products are prohibited. |
| Maker | The software is developed by Diego Ferracini. | The project credits Florian Gilde, whose GitHub profile identifies him as a .NET and TypeScript developer and lists AI-Ming among his local-AI projects. |
| Purpose | JoyXoff is a free Xbox controller mapper that simulates mouse and keyboard events, media functions, and process-specific profiles. | PowerAim captures the screen, runs a YOLOv8 model, and moves the mouse or a virtual controller toward detected targets. |
| Support | The maker invites users to send questions or suggestions by email and links to the JoyXoff Wiki for more information. | The project accepts optional support, and its documentation links to contact and support resources. |
| System requirements | The documented minimum operating system is Windows 8.1 with an Xbox 360 or Xbox One controller; Windows 10 or newer is recommended. | Minimum requirements are Windows 10 1903 or Windows 11 x64, a 4-core 2.5 GHz CPU, 4 GB RAM, a DirectX 11 GPU with 2 GB VRAM and 500 MB disk space. |
| What it does | JoyXoff maps Xbox controller input to mouse, keyboard and media actions, supports per-process profiles, and can power off Xbox 360 wireless controllers. | PowerAim captures the desktop, runs a YOLOv8 ONNX model and moves mouse or virtual-controller input toward detected targets. |
Plans
In their own words
JoyXoff
JoyXoff is free Windows software that maps Xbox controller inputs to mouse and keyboard events, media functions and other bindings. Users can configure desktop bindings separately from profiles for individual processes, while profile bindings are disabled automatically when a program runs fullscreen. The utility works with XInput-compatible controllers, including Xbox 360 and Xbox One models listed by the maker. It includes an arcade-style virtual keyboard and a plain Xbox One-themed keyboard, and can turn off Xbox 360 wireless controllers. Steam users can create bindings intended to avoid Guide-button conflicts in Big Picture. PlayStation controllers may be used through an Xbox 360 controller emulator such as x360ce, with additional setup. JoyXoff requires Windows 8.1; Windows 10 or later is recommended. It starts with Windows after installation and stores files in %ProgramData%\Joyxoff. An option addresses UAC prompts and the sign-in screen. Version 3.65.10.1 for Windows x86 is listed with a June 24, 2026 date and SHA256 checksum.
PowerAim
PowerAim is a free Windows tool that captures the screen, runs a YOLOv8 model, and moves a mouse or virtual controller toward detected targets. It reads screen images rather than game memory, and its maker says it can work with any game. Aim settings can be organized into profiles with smoothing, optional tracking, and prediction. A virtual Xbox stick provides controller aiming, while controller input can be mapped to keyboard input in both directions. The HUD reader can read ammo, health, or weapon names and use conditions to gate triggers or switch profiles. AutoPlay can send detections and OCR context to a local Ollama model for scripted actions. Anti-recoil profiles record and replay recoil patterns or use image-based compensation. Custom tools combine movement, clicks, key sends, executable launches, and delays. The maker says it runs locally without telemetry and does not read or write game memory, inject code, or load a kernel driver. DirectML supports AMD, Intel, and NVIDIA GPUs; CUDA requires NVIDIA hardware and its runtime. Installer and portable ZIP builds are available.