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JSNES vs WebNES

JSNES

github.com

WebNES

github.com

Side by side

FigureJSNESWebNES
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYesYes
LinuxYes—
Plans published10
Spec score · NES Emulators8.3 (#3)6.5 (#24)
AudioThe API supports an audio callback and has sound emulation enabled by default with a default sample rate of 48000 Hz.Audio support uses the HTML5 WebAudio API.
LicenseThe repository identifies its license as Apache-2.0.The repository identifies its license as MIT.
Save statesThe API can serialize emulator state with toJSON() and restore it with fromJSON().Quick save and quick load are supported.

Plans

JSNES

  • JSNESFree

JSNES pricing →

WebNES

No plans published.

WebNES pricing →

In their own words

JSNES

JSNES is a free JavaScript library for emulating NES games in browsers and Node.js. Its Browser helper handles canvas rendering, audio, keyboard and gamepad input, and frame timing; the lower-level NES class allows custom rendering and audio handling in Node.js. ROM data can be loaded from a URL or from a string, Uint8Array, or ArrayBuffer. The API runs frames, accepts controller input for either player, resets, adjusts frame rate, and includes methods for moving and triggering the Zapper. Applications can serialize and restore emulator state with `toJSON()` and `fromJSON()`. The `onBatteryRamWrite` callback lets an application capture battery-backed SRAM writes for persistent game saves. Sound emulation is enabled by default, with a default sample rate of 48000 Hz, and an audio callback is available. The README provides npm installation for Node.js or Webpack and an unpkg script for browser use, as well as a React embedding example. JSNES is licensed under Apache-2.0; its GitHub Issues tracker accepts bug reports and feature requests.

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WebNES

WebNES has no write-up on Specifiction yet; its figures are above.

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