Kenshi/core vs Steam Input
Kenshi/core
kenshisecurity.comSteam Input
partner.steamgames.comSide by side
| Figure | Kenshi/core | Steam Input |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game DRM Software | 7.3 (#13) | 7.4 (#11) |
| Spec score · Game Anti-Cheat Software | 7.1 (#17) | 7.2 (#16) |
| Founded | 2024 | 1996 |
| Headquarters | Cambridge, UK | Bellevue, Washington, USA |
| Purpose | Kenshi/core provides anti-cheat and anti-tamper protection from hardware to application. | Steam Input is the umbrella term for the software, hardware, and configuration utilities Steam uses to interface with games. |
Plans
In their own words
Kenshi/core
Kenshi/core is a paid, cross-platform anti-cheat and anti-tamper platform protecting software from hardware through the application layer. It lists 27 detection modules across hardware, kernel, runtime and binary layers, plus 32 anti-tamper protections including runtime hardening and code protection. Events from those layers are correlated on one timeline. The developer SDK supports Unreal, Unity, Source and custom C++, while operator integrations include Slack, Discord, PagerDuty and Datadog. Kenshi says it can operate alongside EAC, BattlEye, in-house anti-cheat systems and EDR tools such as CrowdStrike, Sentinel and Defender. Typical engagements include a scoping workshop, SDK integration and live launch support; integrations typically take 4 to 6 weeks. Licensing may be per title or studio, usually beginning with a scoped pilot for one title. Kenshi lists Linux and Windows, uses TLS 1.3 in transit and AES-256 at rest, and defaults processing and storage to UK and EU regions. Pricing is on request.
Steam Input
Steam Input is a controller configurator built into the Steam client. It processes supported device input according to a player's settings before passing it to a game or application. Supported controllers include Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads. Players can create multiple per-game configurations and share them online, with settings available through the Steam desktop client or Big Picture mode. For games using the Steam Input API, Native mode supplies named actions and lets games check which physical controls are assigned. For games without API support, Legacy mode maps controller input to keyboard, mouse, or gamepad input. That can cause glitches in games that expect mouse and gamepad activity to remain separate, and on-screen control glyphs may not match the assigned inputs. Developers can use the action-based API to define game actions and action sets. Steam Input is free; Steamworks is a free suite of tools for developers making games or software on Steam.