Keyframe.it vs Live2D Cubism
Keyframe.it
keyframe.it.comLive2D Cubism
live2d.comSide by side
| Figure | Keyframe.it | Live2D Cubism |
|---|---|---|
| Price from | Free | $5.65/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | — |
| Plans published | 1 | 20 |
| Spec score · 2D Game Animation Software | 7.9 (#12) | 8.9 (#2) |
| Animation features | The 2D editor lists bones, meshes, inverse kinematics, springs, motion presets, and AI helpers. | The Editor includes physics and lip-sync features for enhancing expressions. |
| Integrations | The site lists Godot, Unity, GameMaker, Phaser, Spine, PixiJS, fal.ai, Anthropic, and MCP clients among its integrations or connected services. | Editor files are supported by nizima LIVE and various third-party applications, and Live2D provides an After Effects plug-in and Photoshop scripts. |
| Support and learning | The site provides documentation, guides, examples, and FAQs for its four tools. | Live2D provides manuals, tutorials, free sample data, and Live2D Help for users. |
Plans
Live2D Cubism
- Cubism PRO for indie — Monthly$13.26 a month
- Cubism PRO for indie — Annual, year one$91.02 a year
- Cubism PRO for indie — Annual, year two$74.96 a year
- Cubism PRO for indie — Annual, year three and later$68.07 a year
- Cubism PRO for indie — 3-year plan$234.05 a month
- Cubism PRO for business — Monthly$61.32 a month
- Cubism PRO for business — Annual, year one$420.68 a year
- Cubism PRO for business — Annual, year two$380.91 a year
- Cubism PRO for business — Annual, year three and later$350.32 a year
- Cubism PRO for indie Monthly Plan$13.21 a month
In their own words
Keyframe.it
Keyframe.it Studio offers four browser-based game-art tools: a 2D skeletal animation editor, pixel-art character tools, 3D model creation, and image-to-pixel-art conversion. The 2D editor rigs layered character art with bones and weighted meshes, animates it on a timeline, and exports Spine bundles, sprite sheets, GIFs, or video. The editor reads and writes Spine format and supports Spine runtimes 3.8 and 4.2, plus PixiJS v7 and v8 through their respective runtimes. Sprite Puppeteer can auto-rig a sprite, load sheets in up to eight directions, play-test characters, and export for Godot, Unity, GameMaker, or Spine. MeshForge creates textured 3D models from photos or prompts, then supports browser rigging, animation, and sprite-sheet rendering. Generation uses the user's fal.ai API key and costs about $0.10 per model; rigging, exports, and sprite packs are free. PixelForge converts drawings, photos, renders, GIFs, and sprite sheets into pixel art. The tools are free, require no account, and save projects in the current browser.
Live2D Cubism
Live2D Cubism Editor turns drawn illustrations into animated 2D models, with tools for shaping expressions through mesh deformation, physics, and lip sync. Live2D says its technology is used in mobile apps, console games, VTuber streaming, and animation. The editor runs on Windows and macOS, including Apple Silicon and Intel Mac versions, and exports PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, and motion3.json files. Editor files are supported by nizima LIVE and other third-party applications; Live2D also provides an After Effects plug-in and Photoshop scripts. The PRO trial lasts 42 days, after which the Editor continues as the FREE version. FREE is limited to one 2048 px texture file, 100 ArtMesh, 30 motion parameters, 50 deformers, and 30 parts; exceeding those limits prevents saving. FREE commercial use is restricted to General Users and Small-Scale Enterprises with annual sales under 10 million yen. Cubism PRO for indie is listed at $13.26 a month.