Kuriimu2 vs Project IGI Game Converter
Kuriimu2
github.comProject IGI Game Converter
github.comSide by side
| Figure | Kuriimu2 | Project IGI Game Converter |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Asset Extractors | 7.6 (#12) | 7.2 (#18) |
| License | GitHub lists the Kuriimu2 repository under the GPL-3.0 license. | The repository lists an MIT license. |
| Purpose | Kuriimu2 is a game translation project manager and toolkit for fan translators, ROM hackers, and game modders. | The project describes itself as a standalone converter and inspector for Project IGI 1 game files. |
Plans
In their own words
Kuriimu2
Kuriimu2 is a free, open-source project manager and toolkit for game translators, ROM hackers, and game modders. It helps inspect, extract, edit, and rebuild game resources across formats. Its tools handle archive, image, and text extraction and injection, as well as font inspection and modification; archive repacking is also supported. The project provides graphical and command-line builds, a modular plugin architecture, and an API for custom plugins. A compatibility spreadsheet lists its large collection of supported game formats. Version 1.2.1 is the latest stable release and adds all image plugins from Kukkii plus batch injection in the command line. Kuriimu2 is listed for Windows; the quick start directs users to launch Kuriimu2.exe. The project says to install the latest Microsoft Visual C++ Redistributable before use. It is under GPL-3.0, with no paid plans or usage limits stated. The project describes preservation, translation, research, and modding as intended uses.
Project IGI Game Converter
Project IGI Game Converter is a standalone tool for inspecting and converting Project IGI 1 files, intended for modders and researchers working with game assets. It handles proprietary textures, meshes, scripts, archives, terrain, fonts, animations, audio, AI graphs, and lightmaps, with workflows for editing assets and putting them back into the game. Its GUI offers a searchable file tree, 3D model and 2D texture viewers, a texture editor, script and hex inspectors, and conversion actions. It can render MEF and OBJ models, export MEF to OBJ, convert TEX, SPR, and PIC images, and save texture edits in native formats. It also converts between QVM bytecode and QSC source and exports DAT mappings to JSON or binary packages. The CLI supports scripted builds, batch work, and recursive folder processing. Available on Windows and macOS, it is free under an MIT license. The Windows release retains the GUI; the macOS release is an Apple Silicon CLI build for macOS 12.0 or later. Applying model textures in the GUI requires choosing the active level folder in Settings.