Layer Audio Cleanup vs SpriteShip
Layer Audio Cleanup
layer.aiSpriteShip
spriteship.comSide by side
| Figure | Layer Audio Cleanup | SpriteShip |
|---|---|---|
| Price from | $10/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | Yes |
| Plans published | 5 | 4 |
| Spec score · AI Game Asset Generators | 8.3 (#7) | 7.2 (#23) |
| Editing | Layer includes deterministic mixing, trimming, volume, and speed adjustments alongside the AI cleanup tools. | Users can select animation frames, edit individual frames, clean backgrounds, align collections, mirror animations and rebuild spritesheets from cached frames. |
Plans
Layer Audio Cleanup
- FreeFree
- Studio$10 a month
- EnterprisePriced on request
- FreeFree
- Layer Studio subscription$10 a month
SpriteShip
- FreeFree
- CreatorPrice not published
- HobbyPrice not published
- StudioPrice not published
In their own words
Layer Audio Cleanup
Layer Audio Cleanup is a freemium audio-processing tool available through the web, an extension, and an API. It removes background noise and music, isolates voice, separates a target sound with the residual, and supports trimming, mixing, volume, and speed adjustments. Users upload a recording, select a cleanup tool, review results, iterate, and export or continue into other Layer features. The feature is described for game-production workflows such as voiceover pipelines, voice-cloning preparation, live operations, and reference or legacy audio. Processing is batch-based and accepts audio input. Layer uses Creative Units for consumption rather than per-seat fees. The Free plan costs nothing, billed monthly, with core features and free Creative Units through a rewards program. Studio costs $10 a month, billed monthly, and includes 300 Creative Units, 10% rollover, and unlimited team members. Enterprise pricing is custom.
SpriteShip
SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.