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LDtk vs Ogmo Editor

LDtk

ldtk.io

Ogmo Editor

ogmo-editor-3.github.io

Side by side

FigureLDtkOgmo Editor
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
APIYes—
Plans published31
Spec score · Game Level Editors8.7 (#2)7.5 (#16)
ProductLDtk is a 2D level editor designed for game developers.OGMO Editor is a free, open-source, project-oriented level editor made for indie game developers.

Plans

LDtk

  • FreeFree
  • LDtkFree
  • Pay what you wantPrice not published

LDtk pricing →

Ogmo Editor

  • OGMO EditorFree

Ogmo Editor pricing →

In their own words

LDtk

LDtk is a free, open-source 2D level editor for game developers, available for Linux, macOS, and Windows. It supports Grid-vania, linear, and free-world layouts, with levels rearranged by drag and drop. Its visual auto-layering editor lets users define rules for tile skinning, while custom entities can hold typed properties such as hit points, patrol paths, or inventories. LDtk exports PNGs and JSON entity data, with optional Tiled TMX export. It can load Aseprite files directly and reload them when saved. The editor focuses on platformer and top-down perspectives, rather than isometric 3D. Backups can restore unsaved changes after an application crash. The maker lists community importers and loaders for engines including Unity, MonoGame, Godot, Playdate, GameMaker Studio, Löve 2D, and Bevy. LDtk has no usage limitations stated, and content created with it may be used commercially. Documentation and an official Discord community are linked from its site.

Visit ldtk.io

Ogmo Editor

OGMO Editor is a free, open-source level editor for indie game developers working on 2D projects. Its project-oriented workflow connects project data to level files, which are accessible from the main window. Tile layers let users build levels from tilesets, while decal layers place images that can be scaled and rotated for decoration. Entity layers support placement of complex game objects, and grid layers add metadata to levels. Edited levels save as JSON files, allowing authored tiles, decals, and entities to be accessed by parsing the output. The editor runs on Linux, macOS, and Windows. It is free for personal and commercial projects under the MIT license. An online manual covers the editor’s workflow, and the download page offers community discussion topics and a changelog. The website credits Maddy Thorson and friends as its creators. OGMO Editor’s layer-based tools cover visual construction, object placement, and level metadata, with JSON export providing a route to use authored content in a game project.

Visit ogmo-editor-3.github.io