libCEED vs myPhysicsLab
libCEED
libceed.orgmyPhysicsLab
myphysicslab.comSide by side
| Figure | libCEED | myPhysicsLab |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Physics Simulation Software | 8.4 (#16) | 8.8 (#4) |
| Build requirements | The C99 library has no required dependencies, while optional GPU backends require corresponding toolchains and libraries. | Building from source requires TypeScript, esbuild, Perl, and GNU Make. |
| Free plan | Yes | Yes |
| License | The repository states that libCEED is distributed under the BSD 2-Clause License. | The software is open source under the Apache 2.0 License, and its source code is available on GitHub. |
| Purpose | libCEED is a library for matrix-free operator representation focused on high-order finite elements and other discretizations in factored form. | myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters. |
| Support | The libCEED team can be reached by email at [email protected] or through comments in the issue tracker. | The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there. |
Plans
In their own words
myPhysicsLab
myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.