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libCEED vs myPhysicsLab

libCEED

libceed.org

myPhysicsLab

myphysicslab.com

Side by side

FigurelibCEEDmyPhysicsLab
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
Windows—Yes
macOS—Yes
LinuxYesYes
APIYes—
Self-hostedYesYes
Plans published11
Spec score · Physics Simulation Software8.4 (#16)8.8 (#4)
Build requirementsThe C99 library has no required dependencies, while optional GPU backends require corresponding toolchains and libraries.Building from source requires TypeScript, esbuild, Perl, and GNU Make.
Free planYesYes
LicenseThe repository states that libCEED is distributed under the BSD 2-Clause License.The software is open source under the Apache 2.0 License, and its source code is available on GitHub.
PurposelibCEED is a library for matrix-free operator representation focused on high-order finite elements and other discretizations in factored form.myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.
SupportThe libCEED team can be reached by email at [email protected] or through comments in the issue tracker.The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.

Plans

libCEED

  • libCEEDFree

libCEED pricing →

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

In their own words

libCEED

libCEED has no write-up on Specifiction yet; its figures are above.

Visit libceed.org

myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

Visit myphysicslab.com