LibreRemotePlay vs StreamLight
LibreRemotePlay
libreremoteplay.vercel.appStreamLight
github.comSide by side
| Figure | LibreRemotePlay | StreamLight |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Remote Play Software | 7.9 (#11) | 6.7 (#23) |
| Streaming | It supports remote video streaming with configurable codecs, frame rate, and resolution, plus WHIP compatibility for tools such as GStreamer and OBS. | Its streaming engine uses FFmpeg, D3D11VA, DXVA2, libplacebo, and moonlight-common-c. |
| Support | The maker directs users to report bugs through GitHub Issues or Discord and invites project feedback in the Discord community. | The repository includes a “Support the Project” heading but states no support channel in the visible README text. |
Plans
In their own words
LibreRemotePlay
LibreRemotePlay is software for turning local co-op games into online sessions. Friends can play as though they were using one computer, with compatibility for games that support controllers, including DRM-free games. It uses peer-to-peer WebRTC connections and also offers LAN mode for connections that do not require the internet. Remote video streaming includes configurable codecs, frame rate, and resolution, with WHIP compatibility for tools such as GStreamer and OBS. Hosts can run the app on Windows or Linux, while clients can use Windows, Linux, or a web browser. The homepage says no account is required, and the app and client website collect no data. The project is free forever, with no account or credit card required. The maker describes it as very experimental.
StreamLight
StreamLight has no write-up on Specifiction yet; its figures are above.