Lightcube vs PixelWright
Lightcube
lightcube.artPixelWright
github.comSide by side
| Figure | Lightcube | PixelWright |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Pixel Art Software | 8.5 (#9) | 7.0 (#63) |
| Animation | The editor includes an animation timeline with frame grouping and optional onion skinning per layer. | Users can add, duplicate, remove, and reorder frames, interpolate in-between frames, and preview animations with adjustable FPS and looping. |
| Export | Images can be exported as PNG, BMP, GIF or JPEG. | PixelWright can export an animation as a spritesheet or export a single frame as PNG or JPG. |
| Layers | Layers can be locked, moved, merged, given opacity and assigned blending modes; reference layers are supported. | Its layered canvas lets users add, remove, rename, reorder, and show or hide layers independently. |
| Purpose | Lightcube is a pixel art editor for game developers and artists to create game assets, animations and pixel art. | PixelWright is a desktop tool for drawing and animating pixel art sprites for game characters, small pixel-art assets, and short looping animations. |
| Support | Product support is available by email at [email protected]; the maker asks users to include the app and Windows versions and a description of the issue. | The project provides a GitHub Issues page, which showed no open issues when viewed. |
Plans
In their own words
PixelWright
PixelWright has no write-up on Specifiction yet; its figures are above.