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LISE++ vs myPhysicsLab

LISE++

lise.frib.msu.edu

myPhysicsLab

myphysicslab.com

Side by side

FigureLISE++myPhysicsLab
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
Self-hosted—Yes
Plans published11
Spec score · Physics Simulation Software8.2 (#24)8.8 (#4)
Delivery modedesktophybrid
Free planYesYes
IntegrationsThe home page lists LISE for Excel (64-bit) as a built-in tool, and the download page lists LISE RayReader, which plots LISE++ Monte Carlo data using Matplotlib in Python.The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed.
PurposeLISE++ calculates transmission and yields of fragments produced and collected in a spectrometer and simulates experiments from reaction parameters through registration of spectrometer-selected products.myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.
3D visualsYesNo

Plans

LISE++

  • LISE++Free

LISE++ pricing →

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

In their own words

LISE++

LISE++ has no write-up on Specifiction yet; its figures are above.

Visit lise.frib.msu.edu

myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

Visit myphysicslab.com