LiteNetLib vs Open Match
LiteNetLib
github.comOpen Match
open-match.devSide by side
| Figure | LiteNetLib | Open Match |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Networking Middleware | 8.0 (#15) | 8.1 (#12) |
| Integrations | The project lists Unity, MonoGame, Godot, and Lumin OS (Magic Leap) support, and links a high-level API project called LiteEntitySystem. | The matchmaking guide describes integration with external game frontends, Directors, and dedicated game server allocation systems. |
| License | The GitHub repository identifies the project license as MIT. | The project repository identifies its license as Apache 2.0. |
| Purpose | LiteNetLib is a lightweight reliable UDP library for .NET Standard 2.1, Mono, and .NET. | Open Match is an open-source framework for building scalable, extensible game matchmakers. |
| Support | The README links Matrix chat and provides cryptocurrency addresses to support the developer. | The project lists Slack, issue filing, and a mailing list as support channels. |
Plans
In their own words
Open Match
Open Match has no write-up on Specifiction yet; its figures are above.