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LiteNetLib

github.com

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Spec score 8.0 #15 of 29 in Game Networking Middleware

Spec sheet

Purpose
LiteNetLib is a lightweight reliable UDP library for .NET Standard 2.1, Mono, and .NET.Read 4 Oct 2026 · github.com
Intended users
The listed platforms and integrations indicate it is aimed at .NET and game developers building networked applications, including Unity projects.Read 4 Oct 2026 · github.com
Integrations
The project lists Unity, MonoGame, Godot, and Lumin OS (Magic Leap) support, and links a high-level API project called LiteEntitySystem.Read 4 Oct 2026 · github.com
Support
The README links Matrix chat and provides cryptocurrency addresses to support the developer.Read 4 Oct 2026 · github.com
License
The GitHub repository identifies the project license as MIT.Read 4 Oct 2026 · github.com
Checksums
CRC32C packet checksums are optional.Read 4 Oct 2026 · github.com
Distribution
The project points users to NuGet, release builds, and a master-branch DLL build, and warns that the master branch can be unstable.Read 4 Oct 2026 · github.com
Network utilities
Features include UDP NAT hole punching, NTP time requests, IPv6, multicasting, connection statistics, and packet loss and latency simulation.Read 4 Oct 2026 · github.com
Networking modes
It supports peer-to-peer connections, multiple data channels, and reliable, ordered, sequenced, and unreliable packet delivery modes.Read 4 Oct 2026 · github.com
Packet handling
It includes automatic packet merging, reliable packet fragmentation, MTU detection, and a fast packet serializer.Read 4 Oct 2026 · github.com
Supported platforms
The project lists Windows, Mac, and Linux, plus Unity desktop, Android, iOS, and Switch platforms.Read 4 Oct 2026 · github.com
Unity requirement
The minimum supported Unity version is 2021.2; the project recommends using source or its OpenUPM package instead of precompiled DLLs.Read 4 Oct 2026 · github.com

Plans and prices

LiteNetLib Free MIT-licensed library · no pricing or usage limits stated Read 4 Oct 2026 · github.com

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