LiteNetLib vs Photon Realtime
LiteNetLib
github.comPhoton Realtime
photonengine.comSide by side
| Figure | LiteNetLib | Photon Realtime |
|---|---|---|
| Price from | Free | $0.29/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 8 |
| Spec score · Game Networking Middleware | 8.0 (#15) | 8.9 (#2) |
| Integrations | The project lists Unity, MonoGame, Godot, and Lumin OS (Magic Leap) support, and links a high-level API project called LiteEntitySystem. | The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages. |
| Support | The README links Matrix chat and provides cryptocurrency addresses to support the developer. | Photon offers public Discord, email contact and an authenticated support form. |
Plans
Photon Realtime
- 20 CCU Development OnlyFree
- Development Only — 20 CCUFree
- Premium Cloud$0.29 a month
- 100 CCU$95, paid once
- 500 CCU$95 a month
- 1000 CCU$185 a month
- 2000 CCU$370 a month
- Enterprise CloudPriced on request
In their own words
Photon Realtime
Photon Realtime has no write-up on Specifiction yet; its figures are above.