Live Link Face vs miniaudio
Live Link Face
dev.epicgames.comminiaudio
miniaud.ioSide by side
| Figure | Live Link Face | miniaudio |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Audio Middleware | 7.9 (#9) | 7.6 (#17) |
| Purpose | Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine. | miniaudio is an audio playback and capture library for C and C++. |
| Support | The Google Play listing provides the support email [email protected]. | The security policy directs users to submit a pull request or post a ticket to the public GitHub issue tracker. |
Plans
In their own words
Live Link Face
Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.