Live Link Face vs QuickMagic
Live Link Face
dev.epicgames.comQuickMagic
quickmagic.aiSide by side
| Figure | Live Link Face | QuickMagic |
|---|---|---|
| Price from | Free | $14.90/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Plans published | 1 | 14 |
| Spec score · Motion Capture Software | 7.8 (#19) | 8.5 (#10) |
| Support | The Google Play listing provides the support email [email protected]. | API package support ranges from Standard Support to Priority Support and Dedicated Support, depending on package. |
Plans
QuickMagic
- FreeFree
- Basic$14.90 a month
- Pro$49.90 a month
- Max$179.90 a month
- API Basic$299, paid once
- API Basic$299, paid once
- Studio$499.90 a month
- API Pro$999, paid once
- API Pro$999, paid once
- API Max$4,999, paid once
In their own words
Live Link Face
Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.
QuickMagic
QuickMagic turns video footage and text prompts into editable 3D animation and motion data, without requiring a mocap suit, markers, or a multi-camera studio. Video workflows support full- or upper-body capture, hand and facial motion, one or multiple subjects, and static or moving cameras. With text-to-motion, a plain-language description becomes a draft users can preview, export, and refine. Listed exports include FBX, BVH, BIP, C4D, VMD, Mixamo, Unreal, Character Creator and iClone, Roblox, and OnlyFace; named workflows include Blender, Unity, Maya, 3ds Max, MotionBuilder, and MikuMikuDance, with availability varying by plan and workflow. QuickMagic also provides human-motion references for robotics simulation and prototyping, with supported Unitree G1, H1, and H1_2 presets. Browser-based Avatar tools include AI Dance, Talking Avatar, Face Swap, Image-to-Video, and Character Generator. The Free plan allows FBX export, videos up to 30 seconds, uploads up to 50 MB, and 15-day asset storage. Paid personal plans start at $11.90 a month billed yearly; API packages are separately priced. The service is available on the web and through an API.