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SPECIFICTION
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Live Link Face vs Second Music System

Live Link Face

dev.epicgames.com

Second Music System

github.com

Side by side

FigureLive Link FaceSecond Music System
Price fromFree—
Free planYes—
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
iOSYes—
AndroidYes—
Self-hosted—Yes
Plans published10
Spec score · Game Audio Middleware7.9 (#9)7.4 (#20)

Plans

Live Link Face

  • Live Link FaceFree

Live Link Face pricing →

Second Music System

No plans published.

Second Music System pricing →

In their own words

Live Link Face

Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.

Visit dev.epicgames.com

Second Music System

Second Music System has no write-up on Specifiction yet; its figures are above.

Visit github.com