Lysto vs Userplay
Lysto
lysto.ggUserplay
userplay.ioSide by side
| Figure | Lysto | Userplay |
|---|---|---|
| Price from | — | $99/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Plans published | 2 | 4 |
| Spec score · Game Playtesting Platforms | 7.4 (#16) | 8.7 (#5) |
| Purpose | Lysto is a Player Experience Platform that turns real player feedback into player-experience insights for game studios. | Userplay is playtesting infrastructure for game studios. |
| Security | The security page states that builds are protected in transit with TLS 1.2+ and remain access-restricted and encrypted throughout their lifecycle. | Userplay states that data in transit uses TLS 1.2 or higher and data at rest uses AES-256 or equivalent storage encryption. |
| Support | Lysto directs playtesting-platform questions to [email protected]. | Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io. |
Plans
Lysto
- Enterprise Plan or Credit-Based PricingPriced on request
- Project-Based PricingPriced on request
In their own words
Lysto
Lysto is a Player Experience Platform that turns feedback from real players into insights for game studios. Its research covers concept validation, first-time user experience, retention, gameplay, go-to-market, monetization, usability, publisher readiness, player archetypes, competitive studies, and funding or investment research. Gameplay Experience Evaluation looks for enjoyment and frustration moments, challenge balance, and features linked to replayability and longer-term engagement. Studios can run concept tests, single-session or multi-session playtests, and longitudinal studies. Lysto AI summarizes comprehension, friction, flow, and challenge, then tags confusion, hesitation, frustration, and delight with timestamps. The company says its global panel contains over 1 million verified gamers filterable by demographics, genre, and experience. Pricing is on request, with project-based studies or 12–18 month enterprise research plans. Android builds can be uploaded without SDK or code changes, while iOS testing uses live App Store builds. PC playtests use cloud streaming so players do not download builds. The platform itself is limited to laptop or desktop devices and must remain full-screen.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.