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Lysto vs We Playtest Games

Lysto

lysto.gg

We Playtest Games

weplaytestgames.com

Side by side

FigureLystoWe Playtest Games
Price from—$65.83/mo
Free plan—Yes
Free trial—Yes
Open source——
WebYesYes
WindowsYes—
iOSYes—
AndroidYes—
API—Yes
Plans published211
Spec score · Game Playtesting Platforms7.4 (#16)8.3 (#8)
SupportLysto directs playtesting-platform questions to [email protected].The FAQ directs users to [email protected] for help.

Plans

Lysto

  • Enterprise Plan or Credit-Based PricingPriced on request
  • Project-Based PricingPriced on request

Lysto pricing →

We Playtest Games

  • Free playtestFree
  • Free public playtestFree
  • Pay as you go$15, paid once
  • Pay as you go — 30 minutes$15, paid once
  • Pay as you go — 1 hour$20, paid once
  • Pay as you go — 2 hours$35, paid once
  • Pay as you go — 3 hours$50, paid once
  • Indie$79 a month
  • Studio$379 a month
  • Indie annual$790 a year

We Playtest Games pricing →

In their own words

Lysto

Lysto is a Player Experience Platform that turns feedback from real players into insights for game studios. Its research covers concept validation, first-time user experience, retention, gameplay, go-to-market, monetization, usability, publisher readiness, player archetypes, competitive studies, and funding or investment research. Gameplay Experience Evaluation looks for enjoyment and frustration moments, challenge balance, and features linked to replayability and longer-term engagement. Studios can run concept tests, single-session or multi-session playtests, and longitudinal studies. Lysto AI summarizes comprehension, friction, flow, and challenge, then tags confusion, hesitation, frustration, and delight with timestamps. The company says its global panel contains over 1 million verified gamers filterable by demographics, genre, and experience. Pricing is on request, with project-based studies or 12–18 month enterprise research plans. Android builds can be uploaded without SDK or code changes, while iOS testing uses live App Store builds. PC playtests use cloud streaming so players do not download builds. The platform itself is limited to laptop or desktop devices and must remain full-screen.

Visit lysto.gg

We Playtest Games

We Playtest Games connects indie game developers with playtesters to collect structured feedback on games. Testers are matched by the genres they play. Each playtest includes a gameplay recording with audio commentary and a summarized transcript covering issues, friction, confusion, or delight; subscription features also list AI-powered summaries and key takeaways. Developers can describe specific testing goals or provide a custom build. Multiplayer sessions can include up to eight players, and the service says a tester has 24 hours to deliver after claiming a playtest. The free option provides one 30-minute session, with the replay posted publicly to YouTube. Pay-as-you-go sessions start at $15, paid once, with duration and player count affecting price. Indie costs $79 a month for five playtest hours per billing period; Studio costs $379 a month for 25 hours. One playtest hour means one hour for one player, while unused subscription hours roll over and never expire, including after cancellation. The service runs on web and through a versioned REST API with API-key authentication, real-time webhooks, and TypeScript and Python clients.

Visit weplaytestgames.com