MacCE vs ProMod
MacCE
github.comProMod
promodapp.orgSide by side
| Figure | MacCE | ProMod |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| macOS | Yes | Yes |
| iOS | — | Yes |
| Plans published | 0 | 2 |
| Spec score · Game Memory Editors | 6.8 (#20) | 7.3 (#12) |
| Permissions | The project says its binaries use the com.apple.security.cs.debugger entitlement and that attaching to one's own processes does not require sudo or disabling SIP. | ProMod requires Accessibility permission to register global keyboard shortcuts and interact with other processes' memory. |
| Purpose | MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers. | ProMod manages memory modifications per process on macOS and is optimized for ARM. |
Plans
In their own words
MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.
ProMod
ProMod manages memory modifications for individual processes on macOS and iOS. On a Mac, it writes four-byte ARM instructions into a target process and automatically uses code caving for larger patches. Special mods can follow an address in a CPU register and monitor or rewrite float or int32 values when thresholds are met. One-instruction mods can use hardware breakpoints without writing to the target app’s memory; the FAQ says a Mac processor allows six at a time. Keyboard shortcuts can trigger one or several mods, with audible cues. Setups can be saved and shared as portable .pro files, with built-in or password encryption. Bytes Diff scans for memory changes, and Memory Locator searches for hex patterns. Users can enter raw hex or ARM64 assembly, which ProMod assembles, and disassemble surrounding instructions. The Mac app requires an Apple Silicon Mac with macOS 12.0 or later; Intel Macs are unsupported. ProMod Mobile runs on non-jailbroken iOS devices but requires injecting libProModMobile.dylib with Sideloadly or a similar tool. The maker describes it for debugging, learning, single-player, and offline use.