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MAESTROeX vs myPhysicsLab

MAESTROeX

amrex-astro.github.io

myPhysicsLab

myphysicslab.com

Side by side

FigureMAESTROeXmyPhysicsLab
Price from—Free
Free plan—Yes
Free trial——
Open source——
Web—Yes
Windows—Yes
macOS—Yes
LinuxYesYes
Self-hostedYesYes
Plans published01
Spec score · Physics Simulation Software7.6 (#49)8.8 (#4)
Authoring toolsNoYes
Data exportYesYes
Delivery modedesktophybrid
Lesson libraryNoYes
LicenseMAESTROeX is BSD-licensed and hosted on GitHub.The software is open source under the Apache 2.0 License, and its source code is available on GitHub.
Offline accessYesYes
PurposeMAESTROeX is an astrophysical hydrodynamics code for modeling low Mach number stratified flows, including convection in stars and atmospheres.myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters.
SupportUsers can seek help through the MAESTROeX mailing list and User's Guide.The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there.
3D visualsYesNo

Plans

MAESTROeX

No plans published.

MAESTROeX pricing →

myPhysicsLab

  • Free and open sourceFree

myPhysicsLab pricing →

In their own words

MAESTROeX

MAESTROeX has no write-up on Specifiction yet; its figures are above.

Visit amrex-astro.github.io

myPhysicsLab

myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.

Visit myphysicslab.com