Skip to content
SPECIFICTION
Get listed

Material Forge vs Mixos Text to Texture

Material Forge

animatemesh.com

Mixos Text to Texture

mixos.io

Side by side

FigureMaterial ForgeMixos Text to Texture
Price fromFree$8.99/mo
Free planYesYes
Free trial—Yes
Open source——
WebYesYes
Windows—Yes
macOS—Yes
iOS—Yes
Plans published14
Spec score · AI Texture Generators7.6 (#11)8.2 (#2)

Plans

Material Forge

  • FreeFree

Material Forge pricing →

Mixos Text to Texture

  • FreeFree
  • Pro$8.99 a month
  • Max$17.99 a month
  • Perpetual license$99, paid once

Mixos Text to Texture pricing →

In their own words

Material Forge

Material Forge is a web-based AI creator for PBR materials used with Unreal Engine 5. A surface photo, concept frame, or sample image can guide generation of base-color, normal, roughness, metallic, and emissive maps. The interface shows a cost of 20 credits for each selected map. Controls cover tint, brightness, desaturation, metallic, roughness, normal intensity, clearcoat, opacity, UV scale, rotation, offset, panning, emissive effects, and edge glow. A 3D material preview is available, and complete setups can be saved in a browser-local gallery. Material ZIP exports contain material_config.json, generated texture maps, a preview PNG, and a reference image when supplied. The UE5 plugin connects through a local listener at 127.0.0.1:7842 and places assets in /Game/MaterialForge/. Setup requires enabling the Python Editor Script Plugin and adding two downloaded files to Content/Python/. A UEFN listener workflow places assets under //MaterialForge/. The Free plan costs nothing, with 100 monthly credits and one concurrent generation.

Visit animatemesh.com

Mixos Text to Texture

Mixos Text to Texture turns a written description into an editable PBR material with base color, normal, roughness, metallic, and height channels. Auto-Texture applies a prompt across an entire mesh and returns editable layers, while generated materials tile seamlessly for larger surfaces. In a browser, modeling, sculpting, painting, and viewport rendering run locally with WebGPU or WebGL 2 fallback. The desktop app streams to Blender, Cinema 4D, and Unreal with automatic material updates. Mixos supports standard PBR maps and workflows involving GLB, glTF, USDZ, FBX, OBJ, and STL. The Free plan includes 10 trial AI credits, 100 MB cloud storage, and public Community generations, but no production export. Pro costs $8.99 a month, Max costs $17.99 a month, and a perpetual license costs $99 as a one-time purchase. Mixos says projects, models, textures, brushes, and prompts are not used to train AI models. The iPhone and iPad app includes Studio, Paint, and Mold and requires iOS 26 or later. Mixos states it has no SOC 2, ISO 27001, or equivalent audit, uptime guarantee, or service-level agreement.

Visit mixos.io