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SPECIFICTION
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Material Maker vs Surface Labs

Material Maker

materialmaker.org

Surface Labs

surfacelabs.app

Side by side

FigureMaterial MakerSurface Labs
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
API—Yes
Plans published22
Spec score · 3D Texturing Software8.1 (#9)8.4 (#4)
Spec score · Game Texture Software7.9 (#18)8.4 (#9)
SupportUsers can report bugs or suggest features on GitHub and ask questions in the Discord server.Support is offered by email plus Discord, itch.io and the public GitHub repository.

Plans

Material Maker

  • Itch.io downloadFree
  • Steam$14.99, paid once

Material Maker pricing →

Surface Labs

  • Early accessFree
  • Early-access downloadFree

Surface Labs pricing →

In their own words

Material Maker

Material Maker is an open-source tool for authoring procedural PBR materials with node graphs and exporting them for game engines and movie assets. It supports static and dynamic PBR, raymarching, and dynamic unlit materials. The official site lists more than 200 nodes; users can create nodes by combining existing ones or describing them in GLSL. Materials can be exported for Godot, Unity, and Unreal Engine. Unreal requires extra steps: Unreal Engine 4 needs manual material setup, while Unreal Engine 5 uses a generated Python script that must be run in Unreal. The tool provides 2D and 3D previews, image and spritesheet export, and loading of custom OBJ models. An experimental procedural-brush feature can texture 3D models. A website library offers community materials, nodes, brushes, and environments. Material Maker runs on Linux, macOS, and Windows. It is free through Itch.io, with a Steam plan at $14.99 as a one-time purchase. Its code uses the MIT License and assets use Creative Commons Zero 1.0 Universal.

Visit materialmaker.org

Surface Labs

Surface Labs is a node-based application for building procedural textures and materials by connecting operations in a graph. Its node library includes generators, filters, blends, transforms, normals, channel operations, and math nodes. A GLSL editor supports custom nodes that compile to the native Rust engine; the maker says most nodes render in under 2 ms. Desktop authoring supports up to 8192 × 8192 in 32-bit float, while iPadOS and Android are capped at 4096 × 4096. A headless command-line tool can evaluate graphs and export textures for batch work and CI. The built-in MCP server lets compatible assistants inspect and edit projects, render nodes, and export textures. It is opt-in, binds to loopback, requires a generated token, and rejects non-local Origins, but file arguments can access files available to the user account rather than staying within a project directory. A portable project file bundles materials, subgraphs, images, fonts, a preview model, and export settings. Surface Labs is free while in early access; its iPad build is distributed through TestFlight, where builds expire on the usual 90-day cycle.

Visit surfacelabs.app