Material Maker vs Trumble
Material Maker
materialmaker.orgTrumble
trumble.appSide by side
| Figure | Material Maker | Trumble |
|---|---|---|
| Price from | Free | $3/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 2 | 5 |
| Spec score · 3D Texturing Software | 8.1 (#9) | 8.6 (#3) |
| 3D painting | It includes an experimental tool for texturing 3D models with procedural brushes. | Its Texture tool paints PBR channels directly on meshes in a 3D viewport with real-time roughness, metallic and normal updates. |
| Support | Users can report bugs or suggest features on GitHub and ask questions in the Discord server. | The contact page describes Trumble as a small team and warns that response times may vary during early access. |
Plans
Trumble
- FreeFree
- Low-Poly$3 a month
- Pro$5 a month
- Mid-Poly$8 a month
- High-Poly$20 a month
In their own words
Material Maker
Material Maker is an open-source tool for authoring procedural PBR materials with node graphs and exporting them for game engines and movie assets. It supports static and dynamic PBR, raymarching, and dynamic unlit materials. The official site lists more than 200 nodes; users can create nodes by combining existing ones or describing them in GLSL. Materials can be exported for Godot, Unity, and Unreal Engine. Unreal requires extra steps: Unreal Engine 4 needs manual material setup, while Unreal Engine 5 uses a generated Python script that must be run in Unreal. The tool provides 2D and 3D previews, image and spritesheet export, and loading of custom OBJ models. An experimental procedural-brush feature can texture 3D models. A website library offers community materials, nodes, brushes, and environments. Material Maker runs on Linux, macOS, and Windows. It is free through Itch.io, with a Steam plan at $14.99 as a one-time purchase. Its code uses the MIT License and assets use Creative Commons Zero 1.0 Universal.
Trumble
Trumble is a browser-based creative suite for game developers and artists working on texturing and painting. Its Texture tool paints PBR textures directly onto meshes in a 3D viewport, while Paint handles 2D work on alphas, masks and channels. Bake generates normals, ambient occlusion, curvature and other maps in the browser without an offline renderer. Texture packs can be exported for Unreal, Unity, Godot and Roblox. The Texture tool accepts OBJ, STL, FBX, glTF and GLB files, and meshes need proper UVs to be paintable. The suite includes hundreds of materials and textures, and can connect to Google Drive to autosave projects there rather than using Trumble account storage. It runs in modern browsers on Windows, macOS and Linux; no account is needed to get started. The product is in early access and receives regular improvements. Free includes current tools with workspace ads; paid plans start at $5/mo, with higher tiers adding options such as no ads and early access.