mcbCode vs mcblend
mcbCode
mcbcode.commcblend
mcblend.readthedocs.ioSide by side
| Figure | mcbCode | mcblend |
|---|---|---|
| Price from | $4/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Minecraft Add-on Editors | 8.0 (#11) | 8.2 (#4) |
| Integration | The Obsidian plan includes GitHub sync. | Mcblend installs as a Blender add-on through Blender Preferences and exports models for Minecraft Bedrock Edition. |
| Purpose | mcbCode is a browser based editor built specifically for creating Minecraft Bedrock add-ons, behavior packs, and resource packs. | Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models. |
| Security and compliance | The opened maker pages did not state a security certification or compliance standard. | The opened official documentation pages do not state security or compliance certifications. |
Plans
In their own words
mcbCode
mcbCode is a web and Android editor for creating Minecraft Bedrock add-ons, behavior packs, and resource packs. Its setup tool generates UUIDs, manifests, and add-on configurations. The command editor highlights selectors, coordinates, and arguments and includes syntax highlighting and error checking. JSON and JavaScript editors support modern GameTest and Bedrock Script API scripts. A browser pixel editor creates PNG textures from 16x16 through 512x512 in the active project workspace, and finished packs can be exported for Minecraft. The Free plan costs nothing and includes the code editors, texture tools, exports, and limited projects; no numeric project cap is stated. The Obsidian plan costs $4 a month and adds private projects, custom share codes, GitHub sync, and project snapshots or backups. DripstoneAI is marked coming soon. The creator is idktoast, described as a solo Bedrock developer.
mcblend
mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.
The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.