MemDBG vs PINCE
MemDBG
github.comPINCE
github.comSide by side
| Figure | MemDBG | PINCE |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Game Memory Editors | 7.1 (#13) | 7.3 (#11) |
| Integrations | The project documents a host GDB remote proxy for IDA Pro and an x64dbg plugin bridge. | PINCE is built around GDB, uses libmemscan for scanning, and uses the Keystone engine to assemble code. |
| Purpose | MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer building, and research on PS4, PS5, and host development machines. | PINCE is a GDB front end and reverse engineering tool focused on games, and its maker says it can also be used for other reverse engineering work. |
Plans
In their own words
MemDBG
MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer creation and research on PS4, PS5 and host machines. Its stated uses include offline homebrew development, reverse-engineering education, preservation and authorized security research. Scan workflows include exact values, process-wide searches, AOB patterns, pointer chains, unknown values and heuristic Smart Auto-Search. Debugging tools cover thread control, stepping, registers, breakpoints, watchpoints, stack walking and disassembly. Trainer workflows support .cht save and load, batchcode import, ON/OFF values, lock intervals and patch-to-trainer export. The frontend supports desktop-side Lua and Python plugins from repository manifests, with a public MemDBG plugin repository as its default source. It documents a GDB remote bridge for IDA Pro and an optional x64dbg plugin bridge. MemDBG is free and licensed GPL-3.0-or-later; it is in active pre-release development. Host builds bind to loopback by default, and the project recommends an allowlisted frontend IP for LAN sessions. Some macOS debugger actions may need SIP or code-signing changes; the iOS/iPadOS release artifact is unsigned.
PINCE
PINCE is a Linux GDB front end and reverse engineering tool focused on games, though its maker says it can also serve other reverse engineering work. It is free at free and licensed under GPLv3+. Its memory tools support scanning memory and pointers, inspecting and changing variables, and locking variables. Debugging features include stepping, breakpoints, watchpoints, tracking, tracing, stack traces, and signal handling. The built-in speedhack supports Linux native and WINE/Proton processes without LD_PRELOAD or other libraries. Runtime injection supports native.so files and WINE/Proton DLL files, and the Mono/IL2CPP dissector can browse classes, fields, and methods in those process types. Users can save address tables, bookmarks, notes, and structures in.pct session files. PINCE includes a scripting engine and reusable Python library. The project directs users to its latest AppImage release, stated to run on distributions as new as or newer than Ubuntu 22.04; older distributions are not officially supported. Official local development support includes Kubuntu 22.04+ and Arch Linux, with Debian 12+, Fedora 35+, and OpenSUSE partially supported.