Meta XR Audio SDK vs Nuendo
Meta XR Audio SDK
developers.meta.comNuendo
steinberg.netSide by side
| Figure | Meta XR Audio SDK | Nuendo |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Android | Yes | — |
| Plans published | 1 | 4 |
| Spec score · Game Audio Middleware | 7.6 (#16) | 8.3 (#8) |
| Purpose | The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics. | Steinberg describes Nuendo as an audio post-production solution for film, TV, game audio, and immersive sound professionals. |
Plans
Nuendo
- Nuendo 15 Full VersionPriced on request
- Nuendo 15 CrossgradePriced on request
- Nuendo 15 Crossgrade$799.99, paid once
- Nuendo 15 Full version$999.99, paid once
In their own words
Meta XR Audio SDK
Meta XR Audio SDK is a free development SDK for adding spatial audio to immersive VR and MR applications. It runs on Windows and Android, including Meta Quest development targets, and supports Unity, Unreal Engine, FMOD, and Wwise. HRTF-based object and ambisonic spatialization helps listeners locate sounds in three-dimensional space. The SDK also models room acoustics through reflections and reverberation for spatialized audio. Meta documents plugins for each supported engine or middleware. The Unreal plugin works with the Unreal Audio Engine independently of the Meta XR Plugin. Unity packages are distributed through the Meta Horizon Developer Center and Unity Asset Store. Version 85.0 is the final release, and development is feature-frozen. Compatibility with future engine and middleware versions is not guaranteed, and acknowledged bug reports may not receive fixes. The Wwise plugin is supported through Wwise Launcher and Audiokinetic, while Meta’s Wwise documentation will no longer be updated. The listed plan costs nothing.